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Day 779 Wed 10/11/23 Compassion 2.0 Architected Compassionate Human Experiences | <!--Day 779 Wed 10/11/23 Compassion 2.0 Architected Compassionate Human Experiences | ||
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{{DISPLAYTITLE:HR!Day779 - <small>Wed 10/11/23 Compassion 2.0 Architected Compassionate Human Experiences, Mindfulness & Games - Tom Eddington, Carson Kelly, Jay Vidyarthi, Jenova Chen & Monica Worline</small>}} | |||
{{DISPLAYTITLE:HR!Day779 - <small>Compassion 2.0 Architected Compassionate Human Experiences</small>}} | |||
:::::--- Humanity Rising Day 779 - Wednesday October 11, 2023 {{NBS}}{{NBS}}{{NBS}}{{NBS}}<sub>[[#Categories| (GoTo Bottom)]]</sub> | :::::--- Humanity Rising Day 779 - Wednesday October 11, 2023 {{NBS}}{{NBS}}{{NBS}}{{NBS}}<sub>[[#Categories| (GoTo Bottom)]]</sub> | ||
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!Videos | !Videos | ||
|'''[https://www.youtube.com/ | |'''[https://www.youtube.com/watch?v=vMgkv5gIj3M Today's HR Video Recording]''' | ||
|[https://communitymagic.org/public/HR_ChatPeople/. | |[https://communitymagic.org/public/HR_ChatPeople/2023-10-11%20Chatpeople%20HR%20Day%20779%20Gallery.mp4 AfterChat Video Gallery View] | ||
| | |[https://sonlightsparklingonthewaters.weebly.com/jims-nuggets---seasons-1--2/stop-the-hatred-cycle Jim's Nuggets Post] | ||
|- | |- | ||
!Chats | !Chats | ||
|[[Day779HRChat|Humanity Rising Chat]] | |[[Day779HRChat|Humanity Rising Chat]] | ||
|[[Day779HRAfterChat|AfterChat Chat]] | |||
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!Resources | !Resources | ||
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{{Compassion 2.0}} | {{Compassion 2.0}} | ||
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[[File:Monica Worline HR Day 779.png|thumb|195x195px]] | |||
[[File:Presenters HR Day 779.png|thumb|397x397px]] | |||
[[File:Jim Garrison HR Day 779.png|left|thumb|168x168px]] | |||
Behavioral and Neuroscience research are becoming integrated with wisdom and spiritual traditions in organizational and technological applications and products. Today’s conversation focuses on the role that organizational experience and product designers have in creating compassionate human experiences. | Behavioral and Neuroscience research are becoming integrated with wisdom and spiritual traditions in organizational and technological applications and products. Today’s conversation focuses on the role that organizational experience and product designers have in creating compassionate human experiences. | ||
Panelists: '''[[Jay Vidyarthi]]''', '''[[Jenova Chen]]''', '''[[Monica Worline]]''' | |||
Moderators: '''[[Tom Eddington]]''', '''[[Carson Kelly]]''' | |||
Convener: '''Jim Garrison''' | |||
Convener: Jim Garrison | |||
Jay Vidyarthi | Jay Vidyarthi | ||
Jay Vidyarthi is an attention activist and the founder of Still Ape - the world's first UX design studio focused exclusively on mindfulness, compassion, and wellbeing. He is working toward a society where access points to self-care and collective transformation are as diverse as the people who need them. He also teaches mindfulness to individuals and groups, where he inspires people to reclaim their freedom of attention in our culture of influence. | '''[[Jay Vidyarthi]]''' is an attention activist and the founder of Still Ape - the world's first UX design studio focused exclusively on mindfulness, compassion, and wellbeing. He is working toward a society where access points to self-care and collective transformation are as diverse as the people who need them. He also teaches mindfulness to individuals and groups, where he inspires people to reclaim their freedom of attention in our culture of influence. | ||
As a human-centered designer, Jay's been involved in creating Muse: the brain sensing headband, Sonic Cradle, the Healthy Minds Program, Brightmind, and 10+ more mindful technologies. He helped start the Mindful Society Global Institute and serves on its advisory council. He’s taught design at major institutions and his work and ideas have been recognized and featured internationally (Harvard, MIT, CHI, UToronto, Mindful.org, Forbes, Vice, World Happiness Week, Fast Company, TED, TransTech200, UX Awards, etc) | As a human-centered designer, Jay's been involved in creating Muse: the brain sensing headband, Sonic Cradle, the Healthy Minds Program, Brightmind, and 10+ more mindful technologies. He helped start the Mindful Society Global Institute and serves on its advisory council. He’s taught design at major institutions and his work and ideas have been recognized and featured internationally (Harvard, MIT, CHI, UToronto, Mindful.org, Forbes, Vice, World Happiness Week, Fast Company, TED, TransTech200, UX Awards, etc) | ||
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Jenova a.k.a. Xinghan Chen or 陈星汉 | Jenova a.k.a. Xinghan Chen or 陈星汉 | ||
Jenova Chen is the visionary designer of the award-winning games Cloud, flOw, Flower, and most recently Journey. After earning a bachelor's degree for computer science in his hometown of Shanghai, Chen moved to Los Angeles, where he got a master's degree in the founding class of University of Southern California's Interactive Media and Games Division. | '''[[Jenova Chen]]''' is the visionary designer of the award-winning games Cloud, flOw, Flower, and most recently Journey. After earning a bachelor's degree for computer science in his hometown of Shanghai, Chen moved to Los Angeles, where he got a master's degree in the founding class of University of Southern California's Interactive Media and Games Division. | ||
Following school, he founded thatgamecompany with fellow graduates, where he remains its Founder and Creative Director. thatgamecompany’s titles have garnered a multitude of honors over the years. flOw was selected as a permanent collection of MoMA. Flower and Journey were awarded the British Academy of Film and Television Arts for Artistic Achievement, both were named the Best Independent Game at the Spike TV Video Game Awards, as well as the Best Downloadable Game and the Game of the Year at the Game Developers Choice Awards and the DICE Awards. To date Journey has the highest historical aggregate rating on Metacritic of any exclusive PlayStation Network title and had Entertainment Weekly call the game “A glorious, thoughtful, moving masterpiece”. | Following school, he founded thatgamecompany with fellow graduates, where he remains its Founder and Creative Director. thatgamecompany’s titles have garnered a multitude of honors over the years. flOw was selected as a permanent collection of MoMA. Flower and Journey were awarded the British Academy of Film and Television Arts for Artistic Achievement, both were named the Best Independent Game at the Spike TV Video Game Awards, as well as the Best Downloadable Game and the Game of the Year at the Game Developers Choice Awards and the DICE Awards. To date Journey has the highest historical aggregate rating on Metacritic of any exclusive PlayStation Network title and had Entertainment Weekly call the game “A glorious, thoughtful, moving masterpiece”. | ||
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Monica Worline, Ph.D. | Monica Worline, Ph.D. | ||
Monica Worline is the author of Awakening Compassion at Work and founder and CEO of EnlivenWork, a social innovation organization dedicated to creating communities, ideas, and practices that bring humanity alive at work. Monica is an organizational psychologist whose work is dedicated to cultivating courageous thinking, compassionate leadership, and an environment that brings people's best work to life. | '''[[Monica Worline]]''' is the author of Awakening Compassion at Work and founder and CEO of EnlivenWork, a social innovation organization dedicated to creating communities, ideas, and practices that bring humanity alive at work. Monica is an organizational psychologist whose work is dedicated to cultivating courageous thinking, compassionate leadership, and an environment that brings people's best work to life. | ||
Monica is an award-winning teacher and interdisciplinary scholar who currently serves as an affiliate faculty at the Center for Positive Organizations at the University of Michigan's Ross School of Business as well as a collaborating research scientist at Stanford University's Center for Compassion and Altruism Research and Education. She has served on the faculties of Goizueta Business School at Emory University, the Paul Merage School of Business at the University of California Irvine, and the UC Irvine School of Social Ecology. Her writing has been featured in publications such as the Harvard Business Review, the Chicago Tribune, and BizEd Magazine and her research has been published in peer-reviewed journals such as Administrative Science Quarterly and Organization Science. Monica completed her doctoral work in organizational psychology at the University of Michigan, with a research emphasis on the expression of courage and compassion in the contemporary workplace. She earned her B.A. with distinction and honors at Stanford University. | Monica is an award-winning teacher and interdisciplinary scholar who currently serves as an affiliate faculty at the Center for Positive Organizations at the University of Michigan's Ross School of Business as well as a collaborating research scientist at Stanford University's Center for Compassion and Altruism Research and Education. She has served on the faculties of Goizueta Business School at Emory University, the Paul Merage School of Business at the University of California Irvine, and the UC Irvine School of Social Ecology. Her writing has been featured in publications such as the Harvard Business Review, the Chicago Tribune, and BizEd Magazine and her research has been published in peer-reviewed journals such as Administrative Science Quarterly and Organization Science. Monica completed her doctoral work in organizational psychology at the University of Michigan, with a research emphasis on the expression of courage and compassion in the contemporary workplace. She earned her B.A. with distinction and honors at Stanford University. | ||
:[https://humanityrising.solutions/support-us/ '''please see our contribution form.'''] | :[https://humanityrising.solutions/support-us/ '''please see our contribution form.'''] | ||
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74 Participants | |||
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[[Category:Is-Humanity Rising]] | [[Category:Is-Humanity Rising]] | ||
[[#Top| GoTo Top]] | [[#Top| GoTo Top]] | ||
[[Category:Issue-Neuroscience]] | |||
[[Category:Issue-Research]] | |||
[[Category:Issue-Wisdom]] | |||
[[Category:Issue-Wisdom Traditions]] | |||
[[Category:Issue-Innovation]] | |||
[[Category:Issue-Behavioral Research]] | |||
[[Category:Issue-Entrepreneurship]] | |||
[[Category:Issue-Entertainment]] | |||
[[Category:Issue-Compassion Science]] | |||
[[Category:Issue-Compassionate Games]] | |||
[[Category:Issue-Compassionate Products]] | |||
[[Category:Issue-Respect]] | |||
[[Category:Issue-Respectful Game]] | |||
[[Category:Issue-Architecture]] | |||
[[Category:Issue-Architecting]] | |||
[[Category:Issue-Gamification]] | |||
[[Category:Issue-Game]] | |||
[[Category:Issue-Video Games]] | |||
[[Category:Using-Games]] | |||
[[Category:Issue-Mindfulness]] | |||
Latest revision as of 17:41, 8 December 2024
- --- Humanity Rising Day 779 - Wednesday October 11, 2023 (GoTo Bottom)
This Week: Compassion 2.0
| Day1
What Is? |
Day2
Common Good |
Day3
Design |
Day4
Goals |
Day5
Research |
T |



Behavioral and Neuroscience research are becoming integrated with wisdom and spiritual traditions in organizational and technological applications and products. Today’s conversation focuses on the role that organizational experience and product designers have in creating compassionate human experiences. Panelists: Jay Vidyarthi, Jenova Chen, Monica Worline
Moderators: Tom Eddington, Carson Kelly
Convener: Jim Garrison
Jay Vidyarthi
Jay Vidyarthi is an attention activist and the founder of Still Ape - the world's first UX design studio focused exclusively on mindfulness, compassion, and wellbeing. He is working toward a society where access points to self-care and collective transformation are as diverse as the people who need them. He also teaches mindfulness to individuals and groups, where he inspires people to reclaim their freedom of attention in our culture of influence.
As a human-centered designer, Jay's been involved in creating Muse: the brain sensing headband, Sonic Cradle, the Healthy Minds Program, Brightmind, and 10+ more mindful technologies. He helped start the Mindful Society Global Institute and serves on its advisory council. He’s taught design at major institutions and his work and ideas have been recognized and featured internationally (Harvard, MIT, CHI, UToronto, Mindful.org, Forbes, Vice, World Happiness Week, Fast Company, TED, TransTech200, UX Awards, etc)
Jenova Chen
Jenova a.k.a. Xinghan Chen or 陈星汉
Jenova Chen is the visionary designer of the award-winning games Cloud, flOw, Flower, and most recently Journey. After earning a bachelor's degree for computer science in his hometown of Shanghai, Chen moved to Los Angeles, where he got a master's degree in the founding class of University of Southern California's Interactive Media and Games Division.
Following school, he founded thatgamecompany with fellow graduates, where he remains its Founder and Creative Director. thatgamecompany’s titles have garnered a multitude of honors over the years. flOw was selected as a permanent collection of MoMA. Flower and Journey were awarded the British Academy of Film and Television Arts for Artistic Achievement, both were named the Best Independent Game at the Spike TV Video Game Awards, as well as the Best Downloadable Game and the Game of the Year at the Game Developers Choice Awards and the DICE Awards. To date Journey has the highest historical aggregate rating on Metacritic of any exclusive PlayStation Network title and had Entertainment Weekly call the game “A glorious, thoughtful, moving masterpiece”.
Jenova was named one of Variety’s 10 Innovators to Watch in 2008, was selected as one of the Most Creative Entrepreneurs in Business in both 2009 and 2010 by Fast Company and was given the prestigious honor of being named to the MIT Technology Review Magazine’s TR35 list, naming the World’s Top Innovators under the Age of 35 in 2008.
Monica Worline, Ph.D.
Monica Worline is the author of Awakening Compassion at Work and founder and CEO of EnlivenWork, a social innovation organization dedicated to creating communities, ideas, and practices that bring humanity alive at work. Monica is an organizational psychologist whose work is dedicated to cultivating courageous thinking, compassionate leadership, and an environment that brings people's best work to life.
Monica is an award-winning teacher and interdisciplinary scholar who currently serves as an affiliate faculty at the Center for Positive Organizations at the University of Michigan's Ross School of Business as well as a collaborating research scientist at Stanford University's Center for Compassion and Altruism Research and Education. She has served on the faculties of Goizueta Business School at Emory University, the Paul Merage School of Business at the University of California Irvine, and the UC Irvine School of Social Ecology. Her writing has been featured in publications such as the Harvard Business Review, the Chicago Tribune, and BizEd Magazine and her research has been published in peer-reviewed journals such as Administrative Science Quarterly and Organization Science. Monica completed her doctoral work in organizational psychology at the University of Michigan, with a research emphasis on the expression of courage and compassion in the contemporary workplace. She earned her B.A. with distinction and honors at Stanford University.
74 Participants
Categories
- Is-Multi-day Event
- Issue-Compassion
- Issue-Flourishing
- All HR Day Pages
- Is-Humanity Rising
- Issue-Neuroscience
- Issue-Research
- Issue-Wisdom
- Issue-Wisdom Traditions
- Issue-Innovation
- Issue-Behavioral Research
- Issue-Entrepreneurship
- Issue-Entertainment
- Issue-Compassion Science
- Issue-Compassionate Games
- Issue-Compassionate Products
- Issue-Respect
- Issue-Respectful Game
- Issue-Architecture
- Issue-Architecting
- Issue-Gamification
- Issue-Game
- Issue-Video Games
- Using-Games
- Issue-Mindfulness