Civilization 2.0
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A World That is Nurturing for All of Us
We Can And Must Create A Flourishing And Robust Economy Based On Needs, Benefit And Regard
Our civilization is currently dominated by a small fraction of our global population. This would be okay if this group were trustworthy, acting in the best interest of everyone and of our planet; but clearly such is not the case. As I say in the Civilization 2.0 website, I want to grant everyone influence over what our civilization becomes. That's my mission
- Let's design our culture and infrastructure for optimizing (not profit) happiness, creativity, health, reason, meaning
Info
Categories:
- Is-Game (2)
- Is-Visionary (3)
- Issue-Bottom-up (1)
- Issue-Civilization (5)
- Issue-Co-Creation (37)
- Issue-Cognitive Surplus (8)
- Issue-Creativity (12)
- Issue-Fun (2)
- Issue-Happiness (13)
- Issue-Health (179)
- Issue-Humanity (9)
- Issue-Meaning (3)
- Issue-Needs (1)
- Issue-Reason (1)
- Issue-Regard (1)
- Serves-Humanity (2)
- Where-Worldwide (138)